The numerous amount of available jump’n'run games on the internet is really overwhelming. You can get them in every taste and color. Starting with 8 bit up to 32 bit, 2D pixel based or full featured 3D. For beginners, intermediates or bad ass pro gamers. From very good ones down to unbeliveable bad ones.
Today I want to tell you about a very special jump’n'run game. It’s a game which is definetly worth to write about. Today I’m talking about Braid. It’s made with lovley painting style graphics and tells a story which differs to the classic mario clone plot (go rescue the princess, kill everything on your way and jump around as much as you can).
But the killer feature of Braid is the smart usage of time manipulation. Yes, you’ve read right! Time manipulation.
All puzzles in this game (consisting of 6 worlds, with round about 5 levels, each level containing 2 or 3 puzzles) have to be solved with backwards time traveling, phantom time activities and spheres which can slow down time.
Now talking as myself as a developer, I’ve to admint that the game has very clever useage of relations between coordinate space and runtime/gametime. There are levels, where the future time is mapped to the positive x-achse of the games coordinate space. I mean how AWESOME is this?
Enough talk! Go and have look by yourself!
If you are interested in the game now, you take the opportunity to buy it for a bout 10 euro at the Playstation Network Store, via Steam for your PC or probably for just a bunch of bucks at the XBox360 Store. In my opinion it’s worth every single cent! Enjoy!

