Just because it's:

Braid the Game

January 20th, 2010

The numerous amount of available jump’n'run games on the internet is really overwhelming. You can get them in every taste and color. Starting with 8 bit up to 32 bit, 2D pixel based or full featured 3D. For beginners, intermediates or bad ass pro gamers. From very good ones down to unbeliveable bad ones.

Today I want to tell you about a very special jump’n'run game. It’s a game which is definetly worth to write about. Today I’m talking about Braid. It’s made with lovley painting style graphics and tells a story which differs to the classic mario clone plot (go rescue the princess, kill everything on your way and jump around as much as you can).

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But the killer feature of Braid is the smart usage of time manipulation. Yes, you’ve read right! Time manipulation.

All puzzles in this game (consisting of 6 worlds, with round about 5 levels, each level containing 2 or 3 puzzles) have to be solved with backwards time traveling, phantom time activities and spheres which can slow down time.

Now talking as myself as a developer, I’ve to admint that the game has very clever useage of relations between coordinate space and runtime/gametime. There are levels, where the future time is mapped to the positive x-achse of the games coordinate space. I mean how AWESOME is this?

Enough talk! Go and have look by yourself!
If you are interested in the game now, you take the opportunity to buy it for a bout 10 euro at the Playstation Network Store, via Steam for your PC or probably for just a bunch of bucks at the XBox360 Store. In my opinion it’s worth every single cent! Enjoy! :-)

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