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	<title>Comments for Abakia Project</title>
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	<link>http://www.abakia.de/blog</link>
	<description>Projects &#38; Geekculture</description>
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		<title>Comment on WebGL: My First Impressions by dennis</title>
		<link>http://www.abakia.de/blog/2010/02/10/webgl-my-first-impressions/comment-page-1/#comment-21597</link>
		<dc:creator>dennis</dc:creator>
		<pubDate>Sun, 14 Feb 2010 21:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.abakia.de/blog/?p=326#comment-21597</guid>
		<description>Concerning the missing possibilities with realtime audio I&#039;m totally with you. Realtime controls are kind of a plus but currently not vital. There are several possibilities to grab data from the input devices (f.e. jQuery or GameGLU) that should fit most cases.</description>
		<content:encoded><![CDATA[<p>Concerning the missing possibilities with realtime audio I&#8217;m totally with you. Realtime controls are kind of a plus but currently not vital. There are several possibilities to grab data from the input devices (f.e. jQuery or GameGLU) that should fit most cases.</p>
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		<title>Comment on WebGL: My First Impressions by Jon Watte</title>
		<link>http://www.abakia.de/blog/2010/02/10/webgl-my-first-impressions/comment-page-1/#comment-21581</link>
		<dc:creator>Jon Watte</dc:creator>
		<pubDate>Sat, 13 Feb 2010 21:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.abakia.de/blog/?p=326#comment-21581</guid>
		<description>But GL is only one fifth of the interactivity equation. We need real-time bidirectional audio, real-time control input, real-time state sharing and real-time simulation, too.

Fifteen years ago, the ivory tower designed VRML/X3D to solve those kinds of problems, and plug-ins have existed for a long time. It still hasn&#039;t taken off, though.

Could it be that 3D content creation is so much harder than 2D, that it&#039;s a real practical impediment that all the viewer-side improvements in the world won&#039;t solve?</description>
		<content:encoded><![CDATA[<p>But GL is only one fifth of the interactivity equation. We need real-time bidirectional audio, real-time control input, real-time state sharing and real-time simulation, too.</p>
<p>Fifteen years ago, the ivory tower designed VRML/X3D to solve those kinds of problems, and plug-ins have existed for a long time. It still hasn&#8217;t taken off, though.</p>
<p>Could it be that 3D content creation is so much harder than 2D, that it&#8217;s a real practical impediment that all the viewer-side improvements in the world won&#8217;t solve?</p>
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		<title>Comment on WebGL: My First Impressions by Giles</title>
		<link>http://www.abakia.de/blog/2010/02/10/webgl-my-first-impressions/comment-page-1/#comment-21566</link>
		<dc:creator>Giles</dc:creator>
		<pubDate>Thu, 11 Feb 2010 17:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.abakia.de/blog/?p=326#comment-21566</guid>
		<description>Thanks for recommending Learning WebGL -- glad you liked it! :-)  

A couple of extra points you might find interesting: 

* An alternative to Sylvester for supporting vector maths in JavaScript, optimised for WebGL, is http://code.google.com/p/webgl-mjs/ -- I&#039;m seriously considering switching over to it.

* I tend to put vertex attribute lists in the code and shaders into the HTML to keep my tutorial files short, but for larger apps it would be best to put them into JSON or XML files and load them up using XmlHttpRequest.  There&#039;s a demo of how to do that for vertex data in lesson 14.</description>
		<content:encoded><![CDATA[<p>Thanks for recommending Learning WebGL &#8212; glad you liked it! <img src='http://www.abakia.de/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   </p>
<p>A couple of extra points you might find interesting: </p>
<p>* An alternative to Sylvester for supporting vector maths in JavaScript, optimised for WebGL, is <a href="http://code.google.com/p/webgl-mjs/" rel="nofollow">http://code.google.com/p/webgl-mjs/</a> &#8212; I&#8217;m seriously considering switching over to it.</p>
<p>* I tend to put vertex attribute lists in the code and shaders into the HTML to keep my tutorial files short, but for larger apps it would be best to put them into JSON or XML files and load them up using XmlHttpRequest.  There&#8217;s a demo of how to do that for vertex data in lesson 14.</p>
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		<title>Comment on Treffen der Steinweisen in Dortmund by Dennis</title>
		<link>http://www.abakia.de/blog/2006/12/07/treffen-der-steinweisen-in-dortmund/comment-page-1/#comment-20783</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Wed, 11 Nov 2009 22:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.abakia.de/2006/12/07/treffen-der-steinweisen-in-dortmund/#comment-20783</guid>
		<description>modell4 veranstaltet bald ein erstes Ruby Treffen in Dortmund
http://modell4.net/2009/11/11/an-alle-ruby-alchemisten/</description>
		<content:encoded><![CDATA[<p>modell4 veranstaltet bald ein erstes Ruby Treffen in Dortmund<br />
<a href="http://modell4.net/2009/11/11/an-alle-ruby-alchemisten/" rel="nofollow">http://modell4.net/2009/11/11/an-alle-ruby-alchemisten/</a></p>
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